Cradle
07-29-2006, 02:51 PM
I'm slowly beginning to lose patience with many people's intro promos. OK let me just set a few groundrules out of the way before you copy and paste the template....and start writing away. First things first:
Everything about your created wrestler is important. So take the time out to think of his alias', appearance, height, weight, and most importantly his moveset.
Check the thread; "Perfected Moves that CANNOT Be Used" and make certain none of your 5 perfected moves fall into that slot.
As for your finishing/signature maneauver...go all out. Think of something, that while not completely irrational, could be constituted as a terrific move. And name it creatively as well. I'm seeing things like, "Double Axe-Handle Powerbomb" and "Spinning Piledriver". Sure, those could be your finishing moves...but put some creativity into naming them. Most every wrestler has a cool name for the finisher, you should too!
EXAMPLE: Street Cred (Emerald Fusion)
Notice, the name in parethesses is the actual name of the move...whereas the other name, is simply my creativity coming up with something that would suit my charatcer and my gimmick.
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Intro Promos:
An Intro Promo is a dialogue of your charatcer speaking about his past/upcoming matches, his character, and overall just the way he feels about whatever's going on in general. It's rather hard to explain, so please check out the PROMO ARCHIVE found in the FWA subsection...where you can find row-on-row of very well-written promos. Study them, learn what you need to do, and create your superstar accordingly.
And remember, all intro promos must be at least 12 LINES LONG! If they aren't, than you will not be accepted into the FWA community.
If you have any lingering questions, please don't hesitate to ask. Thanks in advance.
Everything about your created wrestler is important. So take the time out to think of his alias', appearance, height, weight, and most importantly his moveset.
Check the thread; "Perfected Moves that CANNOT Be Used" and make certain none of your 5 perfected moves fall into that slot.
As for your finishing/signature maneauver...go all out. Think of something, that while not completely irrational, could be constituted as a terrific move. And name it creatively as well. I'm seeing things like, "Double Axe-Handle Powerbomb" and "Spinning Piledriver". Sure, those could be your finishing moves...but put some creativity into naming them. Most every wrestler has a cool name for the finisher, you should too!
EXAMPLE: Street Cred (Emerald Fusion)
Notice, the name in parethesses is the actual name of the move...whereas the other name, is simply my creativity coming up with something that would suit my charatcer and my gimmick.
--------------------------------------------------------------------------------------
Intro Promos:
An Intro Promo is a dialogue of your charatcer speaking about his past/upcoming matches, his character, and overall just the way he feels about whatever's going on in general. It's rather hard to explain, so please check out the PROMO ARCHIVE found in the FWA subsection...where you can find row-on-row of very well-written promos. Study them, learn what you need to do, and create your superstar accordingly.
And remember, all intro promos must be at least 12 LINES LONG! If they aren't, than you will not be accepted into the FWA community.
If you have any lingering questions, please don't hesitate to ask. Thanks in advance.